Augmented Reality in Education
Experience something far without our physical presence has been labeled a dream in the past. But the future ahead of us is different. If you've experienced the Pokemon Go, you've seen the enhanced truth behind it. The technology that expands our physical world by adding layers of digital information to it is the reality. As opposed to Virtual Reality (VR), AR does not construct these artificial realities to replace real with virtual environments. AR exists immediately in front of the existing environment and uses images, videos and visuals to it. The over - the-counter picture interpretation of the physical world setting is the AR. The fact is that digital interactive elements are integrated into our real-world environment–such as brilliant optical overlays, brilliant haptic feedback or other tactile projections.
The improved educational environment would soon have an impact on the cycle of traditional education. AR will change the location and timing of the analysis, introduce new and additional methods. Improved technological skills will make classrooms more attractive and knowledge more understandable. Educators are aware that the process of learning must be imagination and engagement. While teachers don't have to recruit every student to the sciences, their goal is to bring them to the subject. AR could have come in handy, that's where it is.
Benefits of augmented reality in education
Gamification is a rising trend that motivates, engages and enhances user experience by using gaming mechanics as a driver. The trend is growing rapidly and has shown convincing approaches to education and learning. These are the advantages that Augmented Reality offers both for the education and training of staff:
- 1).Improved learning experience
Enhanced reality will help to make classrooms more attractive and allow students to focus more on learning rather than just teaching. AR brings simulated topics to the real world and allows students to use interactive training equipment. So graduates and trainees can actually start practicing headphones and goggles instead of just reading books or listening to lectures. This gives rise to engagement and learning experience.
- 2).Enhanced classroom reality
Enhanced classroom animation content may attract students ' attention and motivate them to learn in our diverse day and age. The inclusion of additional data, such as short-term biography, pleasurable facts, historical location or event information, visual 3D models, will provide students with more knowledge of topics. Students may search for certain elements of a book during homework and receive text, audio or video guidance from teachers. They could also find useful information about the course, the professor or other students who could facilitate communication.
- 3).Explain conceptual and challenging principles
AR technology has the ability to create concepts that are difficult to imagine, transform them into 3D images, and make the complex and complicated material easier to grasp. This is particularly good for visual learners and, in principle, for virtually everyone to turn into a real definition.
- 4).Know-how in action
Students can do practical work without the need for laboratory equipment. This is particularly useful in technical classes such as medical and engineering. Students don't actually have to work with a patient, and they can still know the procedure.
- 5).Safe and sound training.
Unlike theories, practical needs hands-on experience with the real environment. Think of being able to perform emergency surgery or run a vehicle without harming others or losing millions of dollars if something goes wrong. It can be achieved with AR.
- 6).Improved co-operation skills.
Virtual reality technologies provide broad incentives for diversifying and promoting repetitive grades. Interactive lessons that involve all students in the learning process tend to improve collaboration.
Today, the student learning environments have exceeded the conventional brick and mortar classroom. A good teaching technique is structured not to make things difficult, but instead to ensure students feel relaxed and enjoy learning. The best way to teach students is to inspire and engage them in learning. The introduction of gamification in learning and education is viewed as major appeals to students with regard to enhancement of inspiration, learning participation and social impact.